Graphics and types for floors, walls and blocks:

Floor graphics:s
00 Basic tiles
01 Small spikes 
02 Dithered small tiles
03 dot-pattern 
04 dot-pattern but different outline
05 rounded-edge tiles
06 Cave dot pattern
07 Dithered small&large tiles
08 small-tiles
09 small spikes but different outline
0A hole/nothing
0B another dot-pattern with different outline

Floor types:
00 normal		
0A hole 		
81 small spikes
*needs double-checking, but theese values should
work for rooms with just one floor-type.


Wall Graphics:
00 Main castle 1 + windows (starting areas)
01 Main castle 1 no windows
02 caves of doomed souls + torch 
03 Wood-like looking wall + window (gardens of pain)
04 Castle-walls with odd shading (tower of tears) 
05 Same as above but normal
06 Blood-gardens 
07 Main castle 2 + windows (later areas)
08 stonehedge gardens
09 stonehedge gardens but taller
0a stonehedge gardens but middle?
0b stonehedge gardens but lower?
0c gardens of pain cut trees
0d gardens of pain normal trees
0e gardens of pain normal trees but taller
0f caves of doomed souls no torches and tall
10 same as above?
11 same as above again?
12 Mains castle 2 no windows (later areas)
13 same as above?
14 blood gardens again?
15 Blood gardens but tall
16 Gardens of pain wood but tall
Note: tall = if theres door on NW NE wall 
(Z axis higher than 0) then tall variation is used, 
to avoid graphical bugs
 

Block Graphics:
00 Basic square block
01 Oreo circle
02 marshmallow block
03 escalator block (NW/SW)
04 escalator block  (SW/NE)
05 outline/transparent block
06 Square oreo block
07 square fired-egg
08 duplicate of 07 
09 upside-down square fired-egg
0a spikes 
0b chimney
0c chimneys base
0d cactus's(?) base
0e cactus's(?) tip
0f top of teleporter
10 base of the teleporter
11 nothing/transparent

Special block attributes:
00 escalator that pushes to SE
01 escalator that pushes to SW
02 escalator that pushes to NW
03 escalator that pushes to NE
04 block that disappears when you jump in top of it
05 invisible block that appears when you jump in top of it
06 large spikes
07 teleporter (the bottom part)
